<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>PIPEDEMONIUM: First Hour Devlog - itch.io</title><link>https://curlform.itch.io/pipedemonium-first-hour</link><description>Plumbing Survival Horror Game</description><item><guid>https://curlform.itch.io/pipedemonium-first-hour/devlog/1477297/pipedemonium-hour-2-announcement</guid><title>PIPEDEMONIUM Hour 2 Announcement</title><link>https://curlform.itch.io/pipedemonium-first-hour/devlog/1477297/pipedemonium-hour-2-announcement</link><pubDate>Thu, 02 Apr 2026 03:57:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Happy to announce that Hour 2 is now in development! Hour 2 will feature new mechanics, new gimmicks, and new scares :))))...</p>]]></description></item><item><guid>https://curlform.itch.io/pipedemonium-first-hour/devlog/1461207/pipedemonium-first-hour-re-release</guid><title>PIPEDEMONIUM: First Hour Re-Release</title><link>https://curlform.itch.io/pipedemonium-first-hour/devlog/1461207/pipedemonium-first-hour-re-release</link><pubDate>Tue, 17 Mar 2026 08:18:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>PIPEDEMONIUM: First Hour has been re-released with the new rendering engine, various improvements to performance, and more scares!...</p>]]></description></item><item><guid>https://curlform.itch.io/pipedemonium-first-hour/devlog/1413557/pipedemonium-now-uses-gles3</guid><title>PIPEDEMONIUM now uses GLES3</title><link>https://curlform.itch.io/pipedemonium-first-hour/devlog/1413557/pipedemonium-now-uses-gles3</link><pubDate>Tue, 24 Feb 2026 09:15:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>PIPEDEMONIUM is now ported to GLES3 instead of GLES2 which unlocks new visual effects and performance upgrades such as: SSAO SSR Lens Flares Contact Shadows for handmodels improved performance as it u...</p>]]></description></item><item><guid>https://curlform.itch.io/pipedemonium-first-hour/devlog/1142861/tweaked-blob-shadows</guid><title>Tweaked Blob Shadows</title><link>https://curlform.itch.io/pipedemonium-first-hour/devlog/1142861/tweaked-blob-shadows</link><pubDate>Sun, 14 Dec 2025 12:55:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Tweaked the blob shadows to respond to light distance, shortening or lengthening the shadow based on distance This should fix tight floors being too dark due to the shadows engulfing the entire floor...</p>]]></description></item><item><guid>https://curlform.itch.io/pipedemonium-first-hour/devlog/1113167/pipedemonium-now-has-donation-payment</guid><title>PIPEDEMONIUM now has donation payment</title><link>https://curlform.itch.io/pipedemonium-first-hour/devlog/1113167/pipedemonium-now-has-donation-payment</link><pubDate>Fri, 14 Nov 2025 06:06:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>PIPEDEMONIUM is now available with the &quot;Pay your own price&quot; payment method, so if you want to support the development of this game, feel free to donate!...</p>]]></description></item></channel></rss>