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PIPEDEMONIUM: First Hour

PIPEDEMONIUM: First Hour

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Devlog

  • PIPEDEMONIUM Hour 2 Announcement
    April 02, 2026 by CURLFORM
    Happy to announce that Hour 2 is now in development! Hour 2 will feature new mechanics, new gimmicks, and new scares :))))... Continue reading
  • PIPEDEMONIUM: First Hour Re-Release
    March 17, 2026 by CURLFORM
    PIPEDEMONIUM: First Hour has been re-released with the new rendering engine, various improvements to performance, and more scares!... Continue reading
  • PIPEDEMONIUM now uses GLES3
    February 24, 2026 by CURLFORM
    1
    PIPEDEMONIUM is now ported to GLES3 instead of GLES2 which unlocks new visual effects and performance upgrades such as: SSAO SSR Lens Flares Contact Shadows for handmodels improved performance as it u... Continue reading
  • Tweaked Blob Shadows
    December 14, 2025 by CURLFORM
    Tweaked the blob shadows to respond to light distance, shortening or lengthening the shadow based on distance This should fix tight floors being too dark due to the shadows engulfing the entire floor... Continue reading
  • PIPEDEMONIUM now has donation payment
    November 14, 2025 by CURLFORM
    PIPEDEMONIUM is now available with the "Pay your own price" payment method, so if you want to support the development of this game, feel free to donate!... Continue reading
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Updated 29 days ago